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Is that…? February 18, 2009

Posted by Ian in Creative Agenda, Game Design, Playing cards, Simulationist, Small Idea.
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As I start to fiddle with cards, seeing what it looks and feels like to have a hand of cards as a tool for playing Uns, I very quickly find myself wanting the face cards to be more than just another card of some suit or another.  While I think getting too fiddly with card meanings can be distracting, face cards, well, have faces.

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Unnamed Simulation/Description-Driven Game #1 February 10, 2009

Posted by Ian in Actual Game, Creative Agenda, Game Design, Playing cards, Simulationist.
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It needs a shorter name, to be sure.  I’ll just call it Uns until I figure out something.  It is easier to type, neither long nor with too many capital letters.  There is a braindump’s worth of drafting in the sketching a game page, above.  Emphasis on draft and dump.

I just want to start thinking about how to approach this in a fairly concrete fashion, so I’m setting some parameters for myself.  I hope that I might end up with something with more reach, but I don’t want to aim for that since that only fosters my own tendency of sidetracking myself with shiny mechanics.

  • 2-Person Play, roughly traditional GM-player
  • Playing card based (the suits are evocative and seem better-suited for guiding description)
  • Module-like play, which means finite and discrete locations through which the player can move, each detailed before play begins
  • Mechanics should encourage both players to engage with descriptions and elaborate upon them, activate them

This begins to resemble a plan.