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This seems faintly familiar… March 19, 2009

Posted by Ian in Creative Agenda, Game Design, Personal Reflection, Simulationist.
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I’ve been fiddling around with Uns in some of my spare time and trying to figure our how to relate the spatial and temporal elements of the game.  It is not too complicated, really, but when I was thinking through the discrete spatial locations and movement between them, I kept having this faint sense of familiarity.  It was like I was mimicking something I couldn’t quite remember.

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