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	<title>Comments on: Playing to the Players (1)</title>
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	<description>Welcome to the Night of the Black Cows</description>
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		<title>By: Sin Aesthetics &#187; Blog Archive</title>
		<link>http://headgames.wordpress.com/2007/02/06/playing-to-the-players-1/#comment-109</link>
		<dc:creator>Sin Aesthetics &#187; Blog Archive</dc:creator>
		<pubDate>Tue, 13 Feb 2007 05:25:58 +0000</pubDate>
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		<description>[...] at Games of the Mind about some interesting stuff. The place I&#8217;m going to point you to is his discussion of GMing in which he also talks about hippy games and their possible tendency to be &amp;#822... (that is, hard wired to a specific socket) which may inhibit or prohibit players of other sockets [...]</description>
		<content:encoded><![CDATA[<p>[...] at Games of the Mind about some interesting stuff. The place I&#8217;m going to point you to is his discussion of GMing in which he also talks about hippy games and their possible tendency to be &amp;#822&#8230; (that is, hard wired to a specific socket) which may inhibit or prohibit players of other sockets [...]</p>
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		<title>By: Mo</title>
		<link>http://headgames.wordpress.com/2007/02/06/playing-to-the-players-1/#comment-108</link>
		<dc:creator>Mo</dc:creator>
		<pubDate>Tue, 13 Feb 2007 05:15:20 +0000</pubDate>
		<guid isPermaLink="false">http://headgames.wordpress.com/2007/02/06/playing-to-the-players-1/#comment-108</guid>
		<description>&lt;i&gt;It makes me wonder, sort of absently, if one of the reason there is such a myth of the good GM is because, to some extent, there is some truth behind it.  That certain ways of interacting with players qua players facilitates a more dynamic, multi-socket game.  And, one of the reasons people tend to respond ambivalently to ‘dirty hippie games,’ is that a lot of them are pretty tightly wired to a couple sockets. &lt;/i&gt;

I&#039;m right there with you there. Your analogy makes me think of stereo cables, for some reason (the wires, maybe?) and it makes me want to ask the question, are there tools that we can use as adapters? Maybe, maybe not. Worth thinking about.</description>
		<content:encoded><![CDATA[<p><i>It makes me wonder, sort of absently, if one of the reason there is such a myth of the good GM is because, to some extent, there is some truth behind it.  That certain ways of interacting with players qua players facilitates a more dynamic, multi-socket game.  And, one of the reasons people tend to respond ambivalently to ‘dirty hippie games,’ is that a lot of them are pretty tightly wired to a couple sockets. </i></p>
<p>I&#8217;m right there with you there. Your analogy makes me think of stereo cables, for some reason (the wires, maybe?) and it makes me want to ask the question, are there tools that we can use as adapters? Maybe, maybe not. Worth thinking about.</p>
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